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Here, have some more anxiety-inducing news. First potentially no Unreal Engien4 on the Wii U, now this. At last year’s E3, I sat in the Nokia center anticipating what Nintendo’s next home console would be. I remember being confused at first, but then I saw the 3rd party support reel and when Metro: Last Light appeared, I was filled with joy. The reason for my excitement was not for the game itself (although I did enjoy Metro 2033 on the PC) but because I knew these developers would only make games like this for powerful consoles. This confirmed to me that the U was no Wii. Unfortunately, Mark Madsen of THQ confirmed today that the game was cancelled for Nintendo’s newest platform:
“It’s not in development,” global brand manager Mark Madsen told an entertainment website.
There is, however, a shimmer of light to Madsen’s next comment:
“If it does happen, it won’t sim-ship with the other SKUs, but if the opportunity arises we’ll take a look at it.”
And finally, Madsen’s reasoning was this:
“I don’t think it was a bit too early [to show the game at E3]. As we got along in the development process, we just really wanted to focus on what we knew, focus on PS3, 360 and PC.”
More than anything, they are not familiar with the Wii U coding and the reason for stopping development is not because of a lack of “power” or faith in the console. Let’s hope that developers can figure out how to maximize the Wii U so that skipping the Wii U won’t become a trend for games like this.





