German-based Shin’en Multimedia may not be the most widely recognized company, but they sure have a lot of games for Nintendo systems under their belt.
Their most famous titles include the Jett Rocket series, Fun! Fun! Minigolf, and Nano Assault, but their first title appeared on the Game Boy Color back in 2001. They were recently asked if they had any plans for the Wii U, and they had this to say:
“We have a few Wii U devkits since quite some time. We even almost finished our first Wii U game. The kits exceeded our expectations in every way and we still learn how to get the best performance out of it. A good thing about Wii U is that it’s very easy to develop for. You don’t have so many limitations like on the other current gen platforms. For us the Wii U is the perfect platform with enough horsepower for many years to come. I think we currently only tapped 20% of its potential and our first game already looks and plays brilliant.”
“Digital is of course the future. We love that Nintendo doesn’t really put restrictions on the developers what they want to do in the eShop. For us as a small developer it’s like a dream come true to be able to design whatever we want and to bring it quickly to the players.”
Positive words indeed! It’s comments like this that make me excited for the Wii U and the improvements Nintendo has made on some of their historically terrible policies (see WiiWare).